AngelScript
Helper functions

Path: /sdk/add_on/scripthelper/

These helper functions simplify the implemention of common tasks. They can be used as is or can serve as the starting point for your own framework.

Public C++ interface

// Compare relation between two objects of the same type.
// Uses the object's opCmp method to perform the comparison.
// Returns a negative value if the comparison couldn't be performed.
int CompareRelation(asIScriptEngine *engine, void *leftObj, void *rightObj, int typeId, int &result);

// Compare equality between two objects of the same type.
// Uses the object's opEquals method to perform the comparison, or if that doesn't exist the opCmp method.
// Returns a negative value if the comparison couldn't be performed.
int CompareEquality(asIScriptEngine *engine, void *leftObj, void *rightObj, int typeId, bool &result);

// Compile and execute simple statements.
// The module is optional. If given the statements can access the entities compiled in the module.
// The caller can optionally provide its own context, for example if a context should be reused.
int ExecuteString(asIScriptEngine *engine, const char *code, asIScriptModule *mod = 0, asIScriptContext *ctx = 0);

// Write registered application interface to file.
// This function creates a file with the configuration for the offline compiler, asbuild, in the samples.
// If you wish to use the offline compiler you should call this function from you application after the 
// application interface has been fully registered. This way you will not have to create the configuration
// file manually.
int WriteConfigToFile(asIScriptEngine *engine, const char *filename);

// Print information on script exception to the standard output.
// Whenever the asIScriptContext::Execute method returns asEXECUTION_EXCEPTION, the application 
// can call this function to print some more information about that exception onto the standard
// output. The information obtained includes the current function, the script source section, 
// program position in the source section, and the exception description itself.
void PrintException(asIScriptContext *ctx, bool printStack = false);

Example

To compare two script objects the application can execute the following code:

void Compare(asIScriptObject *a, asIScriptObject *b)
{
  asIScriptEngine *engine = a->GetEngine();
  int typeId = a->GetTypeId();

  int cmp;
  int r = CompareRelation(engine, a, b, typeId, cmp);
  if( r < 0 )
  {
    cout << "The relation between a and b cannot be established b" << endl;
  }
  else
  {
    if( cmp < 0 )
      cout << "a is smaller than b" << endl;
    else if( cmp == 0 )
      cout << "a is equal to b" << endl;
    else
      cout << "a is greater than b" << endl;
  }
}