Classes | |
class | wxBufferedDC |
This class provides a simple way to avoid flicker: when drawing on it, everything is in fact first drawn on an in-memory buffer (a wxBitmap) and then copied to the screen, using the associated wxDC, only once, when this object is destroyed. More... | |
class | wxAutoBufferedPaintDC |
This wxDC derivative can be used inside of an EVT_PAINT() event handler to achieve double-buffered drawing. More... | |
class | wxBufferedPaintDC |
This is a subclass of wxBufferedDC which can be used inside of an EVT_PAINT() event handler to achieve double-buffered drawing. More... |
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