wxScrolled< T > Class Template Reference
[Miscellaneous Windows]

#include <wx/scrolwin.h>

Inheritance diagram for wxScrolled< T >:
Inheritance graph
[legend]

Detailed Description

template<class T>
class wxScrolled< T >

The wxScrolled class manages scrolling for its client area, transforming the coordinates according to the scrollbar positions, and setting the scroll positions, thumb sizes and ranges according to the area in view.

There are two commonly used (but not the only possible!) specializations of this class:

Starting from version 2.4 of wxWidgets, there are several ways to use a wxScrolledWindow (and now wxScrolled). In particular, there are three ways to set the size of the scrolling area:

One way is to set the scrollbars directly using a call to SetScrollbars(). This is the way it used to be in any previous version of wxWidgets and it will be kept for backwards compatibility.

An additional method of manual control, which requires a little less computation of your own, is to set the total size of the scrolling area by calling either wxWindow::SetVirtualSize(), or wxWindow::FitInside(), and setting the scrolling increments for it by calling SetScrollRate(). Scrolling in some orientation is enabled by setting a non-zero increment for it.

The most automatic and newest way is to simply let sizers determine the scrolling area. This is now the default when you set an interior sizer into a wxScrolled with wxWindow::SetSizer(). The scrolling area will be set to the size requested by the sizer and the scrollbars will be assigned for each orientation according to the need for them and the scrolling increment set by SetScrollRate(). As above, scrolling is only enabled in orientations with a non-zero increment. You can influence the minimum size of the scrolled area controlled by a sizer by calling wxWindow::SetVirtualSizeHints(). (Calling SetScrollbars() has analogous effects in wxWidgets 2.4 -- in later versions it may not continue to override the sizer.)

Note that if maximum size hints are still supported by wxWindow::SetVirtualSizeHints(), use them at your own dire risk. They may or may not have been removed for 2.4, but it really only makes sense to set minimum size hints here. We should probably replace wxWindow::SetVirtualSizeHints() with wxWindow::SetMinVirtualSize() or similar and remove it entirely in future.

Todo:
review docs for this class replacing SetVirtualSizeHints() with SetMinClientSize().

As with all windows, an application can draw onto a wxScrolled using a device context.

You have the option of handling the OnPaint handler or overriding the wxScrolled::OnDraw() function, which is passed a pre-scrolled device context (prepared by wxScrolled::DoPrepareDC()).

If you don't wish to calculate your own scrolling, you must call DoPrepareDC() when not drawing from within OnDraw(), to set the device origin for the device context according to the current scroll position.

A wxScrolled will normally scroll itself and therefore its child windows as well. It might however be desired to scroll a different window than itself: e.g. when designing a spreadsheet, you will normally only have to scroll the (usually white) cell area, whereas the (usually grey) label area will scroll very differently. For this special purpose, you can call SetTargetWindow() which means that pressing the scrollbars will scroll a different window.

Note that the underlying system knows nothing about scrolling coordinates, so that all system functions (mouse events, expose events, refresh calls etc) as well as the position of subwindows are relative to the "physical" origin of the scrolled window. If the user insert a child window at position (10,10) and scrolls the window down 100 pixels (moving the child window out of the visible area), the child window will report a position of (10,-90).

Styles

This class supports the following styles:

Remarks:
Use wxScrolled for applications where the user scrolls by a fixed amount, and where a 'page' can be interpreted to be the current visible portion of the window. For more sophisticated applications, use the wxScrolled implementation as a guide to build your own scroll behaviour or use wxVScrolledWindow or its variants.
Since:
The wxScrolled template exists since version 2.9.0. In older versions, only wxScrolledWindow (equivalent of wxScrolled<wxPanel>) was available.

Library:  wxCore
Category:  Miscellaneous Windows
See also:
wxScrollBar, wxClientDC, wxPaintDC, wxVScrolledWindow, wxHScrolledWindow, wxHVScrolledWindow,

Public Member Functions

 wxScrolled ()
 Default constructor.
 wxScrolled (wxWindow *parent, wxWindowID id=-1, const wxPoint &pos=wxDefaultPosition, const wxSize &size=wxDefaultSize, long style=wxHSCROLL|wxVSCROLL, const wxString &name="scrolledWindow")
 Constructor.
void CalcScrolledPosition (int x, int y, int *xx, int *yy) const
 Translates the logical coordinates to the device ones.
void CalcUnscrolledPosition (int x, int y, int *xx, int *yy) const
 Translates the device coordinates to the logical ones.
bool Create (wxWindow *parent, wxWindowID id=-1, const wxPoint &pos=wxDefaultPosition, const wxSize &size=wxDefaultSize, long style=wxHSCROLL|wxVSCROLL, const wxString &name="scrolledWindow")
 Creates the window for two-step construction.
void DoPrepareDC (wxDC &dc)
 Call this function to prepare the device context for drawing a scrolled image.
void EnableScrolling (bool xScrolling, bool yScrolling)
 Enable or disable physical scrolling in the given direction.
void ShowScrollbars (wxScrollbarVisibility horz, wxScrollbarVisibility vert)
 Set the scrollbar visibility.
void GetScrollPixelsPerUnit (int *xUnit, int *yUnit) const
 Get the number of pixels per scroll unit (line), in each direction, as set by SetScrollbars().
void GetViewStart (int *x, int *y) const
 Get the position at which the visible portion of the window starts.
wxPoint GetViewStart () const
 This is a simple overload of GetViewStart(int*,int*); see that function for more info.
void GetVirtualSize (int *x, int *y) const
 Gets the size in device units of the scrollable window area (as opposed to the client size, which is the area of the window currently visible).
bool IsRetained () const
 Motif only: true if the window has a backing bitmap.
virtual void OnDraw (wxDC &dc)
 Called by the default paint event handler to allow the application to define painting behaviour without having to worry about calling DoPrepareDC().
void PrepareDC (wxDC &dc)
 This function is for backwards compatibility only and simply calls DoPrepareDC() now.
void Scroll (int x, int y)
 Scrolls a window so the view start is at the given point.
void Scroll (const wxPoint &pt)
 This is an overload of Scroll(int,int); see that function for more info.
void SetScrollRate (int xstep, int ystep)
 Set the horizontal and vertical scrolling increment only.
void SetScrollbars (int pixelsPerUnitX, int pixelsPerUnitY, int noUnitsX, int noUnitsY, int xPos=0, int yPos=0, bool noRefresh=false)
 Sets up vertical and/or horizontal scrollbars.
void SetTargetWindow (wxWindow *window)
 Call this function to tell wxScrolled to perform the actual scrolling on a different window (and not on itself).

Protected Member Functions

virtual wxSize GetSizeAvailableForScrollTarget (const wxSize &size)
 Function which must be overridden to implement the size available for the scroll target for the given size of the main window.

List of all members.


Constructor & Destructor Documentation

template<class T >
wxScrolled< T >::wxScrolled (  ) 

Default constructor.

template<class T >
wxScrolled< T >::wxScrolled ( wxWindow parent,
wxWindowID  id = -1,
const wxPoint pos = wxDefaultPosition,
const wxSize size = wxDefaultSize,
long  style = wxHSCROLL|wxVSCROLL,
const wxString name = "scrolledWindow" 
)

Constructor.

Parameters:
parent Parent window.
id Window identifier. The value wxID_ANY indicates a default value.
pos Window position. If a position of wxDefaultPosition is specified then a default position is chosen.
size Window size. If a size of wxDefaultSize is specified then the window is sized appropriately.
style Window style. See wxScrolled.
name Window name.
Remarks:
The window is initially created without visible scrollbars. Call SetScrollbars() to specify how big the virtual window size should be.

Member Function Documentation

template<class T >
void wxScrolled< T >::CalcScrolledPosition ( int  x,
int  y,
int *  xx,
int *  yy 
) const

Translates the logical coordinates to the device ones.

For example, if a window is scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0) (as always), but the logical coordinates are (0, 10) and so the call to CalcScrolledPosition(0, 10, xx, yy) will return 0 in yy.

wxPerl Note: In wxPerl this method takes two parameters and returns a 2-element list (xx, yy).

See also:
CalcUnscrolledPosition()
template<class T >
void wxScrolled< T >::CalcUnscrolledPosition ( int  x,
int  y,
int *  xx,
int *  yy 
) const

Translates the device coordinates to the logical ones.

For example, if a window is scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0) (as always), but the logical coordinates are (0, 10) and so the call to CalcUnscrolledPosition(0, 0, xx, yy) will return 10 in yy.

wxPerl Note: In wxPerl this method takes two parameters and returns a 2-element list (xx, yy).

See also:
CalcScrolledPosition()
template<class T >
bool wxScrolled< T >::Create ( wxWindow parent,
wxWindowID  id = -1,
const wxPoint pos = wxDefaultPosition,
const wxSize size = wxDefaultSize,
long  style = wxHSCROLL|wxVSCROLL,
const wxString name = "scrolledWindow" 
)

Creates the window for two-step construction.

Derived classes should call or replace this function. See wxScrolled::wxScrolled() for details.

Reimplemented in wxGrid.

template<class T >
void wxScrolled< T >::DoPrepareDC ( wxDC dc  ) 

Call this function to prepare the device context for drawing a scrolled image.

It sets the device origin according to the current scroll position. DoPrepareDC() is called automatically within the default wxEVT_PAINT event handler, so your OnDraw() override will be passed an already 'pre-scrolled' device context. However, if you wish to draw from outside of OnDraw() (e.g. from your own wxEVT_PAINT handler), you must call this function yourself.

For example:

        void MyWindow::OnEvent(wxMouseEvent& event)
        {
          wxClientDC dc(this);
          DoPrepareDC(dc);

          dc.SetPen(*wxBLACK_PEN);
          float x, y;
          event.Position(&x, &y);
          if (xpos > -1 && ypos > -1 && event.Dragging())
          {
            dc.DrawLine(xpos, ypos, x, y);
          }
          xpos = x;
          ypos = y;
        }

Notice that the function sets the origin by moving it relatively to the current origin position, so you shouldn't change the origin before calling DoPrepareDC() or, if you do, reset it to (0, 0) later. If you call DoPrepareDC() immediately after device context creation, as in the example above, this problem doesn't arise, of course, so it is customary to do it like this.

template<class T >
void wxScrolled< T >::EnableScrolling ( bool  xScrolling,
bool  yScrolling 
)

Enable or disable physical scrolling in the given direction.

Physical scrolling is the physical transfer of bits up or down the screen when a scroll event occurs. If the application scrolls by a variable amount (e.g. if there are different font sizes) then physical scrolling will not work, and you should switch it off. Note that you will have to reposition child windows yourself, if physical scrolling is disabled.

Parameters:
xScrolling If true, enables physical scrolling in the x direction.
yScrolling If true, enables physical scrolling in the y direction.
Remarks:
Physical scrolling may not be available on all platforms. Where it is available, it is enabled by default.
template<class T >
void wxScrolled< T >::GetScrollPixelsPerUnit ( int *  xUnit,
int *  yUnit 
) const

Get the number of pixels per scroll unit (line), in each direction, as set by SetScrollbars().

A value of zero indicates no scrolling in that direction.

Parameters:
xUnit Receives the number of pixels per horizontal unit.
yUnit Receives the number of pixels per vertical unit.

wxPerl Note: In wxPerl this method takes no parameters and returns a 2-element list (xUnit, yUnit).

See also:
SetScrollbars(), GetVirtualSize()
template<class T >
virtual wxSize wxScrolled< T >::GetSizeAvailableForScrollTarget ( const wxSize size  )  [protected, virtual]

Function which must be overridden to implement the size available for the scroll target for the given size of the main window.

This method must be overridden if SetTargetWindow() is used (it is never called otherwise). The implementation should decrease the size to account for the size of the non-scrollable parts of the main window and return only the size available for the scrollable window itself. E.g. in the example given in SetTargetWindow() documentation the function would subtract the height of the header window from the vertical component of size.

template<class T >
wxPoint wxScrolled< T >::GetViewStart (  )  const

This is a simple overload of GetViewStart(int*,int*); see that function for more info.

template<class T >
void wxScrolled< T >::GetViewStart ( int *  x,
int *  y 
) const

Get the position at which the visible portion of the window starts.

Parameters:
x Receives the first visible x position in scroll units.
y Receives the first visible y position in scroll units.
Remarks:
If either of the scrollbars is not at the home position, x and/or y will be greater than zero. Combined with wxWindow::GetClientSize(), the application can use this function to efficiently redraw only the visible portion of the window. The positions are in logical scroll units, not pixels, so to convert to pixels you will have to multiply by the number of pixels per scroll increment.

wxPerl Note: In wxPerl this method takes no parameters and returns a 2-element list (x, y).

See also:
SetScrollbars(), Scroll()
template<class T >
void wxScrolled< T >::GetVirtualSize ( int *  x,
int *  y 
) const

Gets the size in device units of the scrollable window area (as opposed to the client size, which is the area of the window currently visible).

Parameters:
x Receives the length of the scrollable window, in pixels.
y Receives the height of the scrollable window, in pixels.
Remarks:
Use wxDC::DeviceToLogicalX() and wxDC::DeviceToLogicalY() to translate these units to logical units.

wxPerl Note: In wxPerl this method takes no parameters and returns a 2-element list (xUnit, yUnit).

See also:
SetScrollbars(), GetScrollPixelsPerUnit()
template<class T >
bool wxScrolled< T >::IsRetained (  )  const

Motif only: true if the window has a backing bitmap.

template<class T >
virtual void wxScrolled< T >::OnDraw ( wxDC dc  )  [virtual]

Called by the default paint event handler to allow the application to define painting behaviour without having to worry about calling DoPrepareDC().

Instead of overriding this function you may also just process the paint event in the derived class as usual, but then you will have to call DoPrepareDC() yourself.

template<class T >
void wxScrolled< T >::PrepareDC ( wxDC dc  ) 

This function is for backwards compatibility only and simply calls DoPrepareDC() now.

Notice that it is not called by the default paint event handle (DoPrepareDC() is), so overriding this method in your derived class is useless.

template<class T >
void wxScrolled< T >::Scroll ( const wxPoint pt  ) 

This is an overload of Scroll(int,int); see that function for more info.

template<class T >
void wxScrolled< T >::Scroll ( int  x,
int  y 
)

Scrolls a window so the view start is at the given point.

Parameters:
x The x position to scroll to, in scroll units.
y The y position to scroll to, in scroll units.
Remarks:
The positions are in scroll units, not pixels, so to convert to pixels you will have to multiply by the number of pixels per scroll increment. If either parameter is wxDefaultCoord (-1), that position will be ignored (no change in that direction).
See also:
SetScrollbars(), GetScrollPixelsPerUnit()
template<class T >
void wxScrolled< T >::SetScrollbars ( int  pixelsPerUnitX,
int  pixelsPerUnitY,
int  noUnitsX,
int  noUnitsY,
int  xPos = 0,
int  yPos = 0,
bool  noRefresh = false 
)

Sets up vertical and/or horizontal scrollbars.

The first pair of parameters give the number of pixels per 'scroll step', i.e. amount moved when the up or down scroll arrows are pressed. The second pair gives the length of scrollbar in scroll steps, which sets the size of the virtual window.

xPos and yPos optionally specify a position to scroll to immediately.

For example, the following gives a window horizontal and vertical scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000 pixels) in each direction:

        window->SetScrollbars(20, 20, 50, 50);

wxScrolled manages the page size itself, using the current client window size as the page size.

Note that for more sophisticated scrolling applications, for example where scroll steps may be variable according to the position in the document, it will be necessary to derive a new class from wxWindow, overriding OnSize() and adjusting the scrollbars appropriately.

Parameters:
pixelsPerUnitX Pixels per scroll unit in the horizontal direction.
pixelsPerUnitY Pixels per scroll unit in the vertical direction.
noUnitsX Number of units in the horizontal direction.
noUnitsY Number of units in the vertical direction.
xPos Position to initialize the scrollbars in the horizontal direction, in scroll units.
yPos Position to initialize the scrollbars in the vertical direction, in scroll units.
noRefresh Will not refresh window if true.
See also:
wxWindow::SetVirtualSize()
template<class T >
void wxScrolled< T >::SetScrollRate ( int  xstep,
int  ystep 
)

Set the horizontal and vertical scrolling increment only.

See the pixelsPerUnit parameter in SetScrollbars().

template<class T >
void wxScrolled< T >::SetTargetWindow ( wxWindow window  ) 

Call this function to tell wxScrolled to perform the actual scrolling on a different window (and not on itself).

This method is useful when only a part of the window should be scrolled. A typical example is a control consisting of a fixed header and the scrollable contents window: the scrollbars are attached to the main window itself, hence it, and not the contents window must be derived from wxScrolled, but only the contents window scrolls when the scrollbars are used. To implement such setup, you need to call this method with the contents window as argument.

Notice that if this method is used, GetSizeAvailableForScrollTarget() method must be overridden.

template<class T >
void wxScrolled< T >::ShowScrollbars ( wxScrollbarVisibility  horz,
wxScrollbarVisibility  vert 
)

Set the scrollbar visibility.

By default the scrollbar in the corresponding direction is only shown if it is needed, i.e. if the virtual size of the scrolled window in this direction is greater than the current physical window size. Using this function the scrollbar visibility can be changed to be:

  • wxSHOW_SB_ALWAYS: To always show the scrollbar, even if it is not needed currently (wxALWAYS_SHOW_SB style can be used during the window creation to achieve the same effect but it applies in both directions).
  • wxSHOW_SB_NEVER: To never show the scrollbar at all. In this case the program should presumably provide some other way for the user to scroll the window.
  • wxSHOW_SB_DEFAULT: To restore the default behaviour described above.
Parameters:
horz The desired visibility for the horizontal scrollbar.
vert The desired visibility for the vertical scrollbar.
Since:
2.9.0
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